Ever since I played my first video game, Super Mario Brothers Deluxe for Game Boy Color, I’ve wanted to design and play my very own custom levels.
I have been a huge fan of Ridley Scott’s original “Alien” ever since I first saw it as a teen. The tension in the atmosphere, the subtle pseudo science, the visceral body horror. It’s the perfect horror film. And James Cameron’s “Aliens” brought the franchise to even higher levels of success as one of the best action movies of all time.
Unfortunately, Scott’s latest dive into the Alien franchise went horribly wrong. “Prometheus” is so riddled by incompetent characters bumbling their way through a contrived plot that by the midpoint I found myself screaming, “Just nuke the whole thing from orbit!”
Continue reading The Problems with “Prometheus”
I had never played any of the Star Wars Battlefront games until the 2015 “soft reboot.”
I’ve been told by countless friends and acquaintances that it was a grand series; known by many for its fun campaigns, thrilling multiplayer environments and, most of all, its total immersion into the Star Wars universe.
Continue reading How “Star Wars Battlefront” Muffed Up